﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
namespace XYZshell.Game.CardGameEngine
{
	/// <summary>
	/// 条件特性
	/// </summary>
	[AttributeUsage(AttributeTargets.Class)]
	public class ConditionAttribute : RuleAttribute
	{

		/// <summary>
		/// 构造函数
		/// </summary>
		/// <param name="id"></param>
		public ConditionAttribute( string id ) : base( id )
		{

		}
	}
}
